08.07.2007 / Object-oriented PHP :: A guide for fellow ISys junkies

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Abstraction

Now that we’ve talked about interfaces, we’re prepared to talk about abstract classes. As you may remember, an abstract class defines the core identity of its descendants. In other words, if we’re dealing with a dog, a cat, a chicken, and a pig, they all have a few things in common: they eat, they poop, and they make sounds. Rather than making those methods for the dog class and then copying them over to the cat class, the chicken class, and the pig class, it’ll be much more convenient and easier to maintain if we use an abstract class. In this case, our abstract class could be called Animal. The different types of animals will then extend this class. Let’s see an example:

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// Declare the abstract class
abstract class Animal {
 
  protected $stomach;
 
  public function eat($food) {
    $this->stomach[] = $food;
    echo "I ate $food<br />";
  }
 
  public function poop() {
    echo "<p>Poo contents:";
    echo "<ul>";
    foreach($this->stomach as $poo_nugget) {
      echo "<li>$poo_nugget</li>";
    }
    echo "</ul>";
    unset($this->stomach);
  }
 
  public function makeSound($sound) {
    echo "$sound<br />";
  }
 
}
 
// Extend the abstract class
class Dog extends Animal {
 
  public function catchFrisbee($frisbee) {
    echo "I caught the $frisbee<br />";
  }
 
  public function doIHavePlaydohInMyStomach() {
    if(in_array("play-doh", $this->stomach)) {
      echo "I have play-doh in my stomach<br />";
    } else {
      echo "I don't have any play-doh in my stomach<br />";
    }
  }
 
}
 
// Extend the abstract class
class Cat extends Animal {
 
  public function climbTree() {
    echo "I'm climbing a tree<br />";
  }
 
}
 
echo "<p><b>Dog actions</b><p>";
$myDog = new Dog();
$myDog->eat("dog food");
$myDog->eat("grass");
$myDog->catchFrisbee("red aerobie");
$myDog->eat("play-doh");
$myDog->doIHavePlaydohInMyStomach();
$myDog->poop();
$myDog->eat("a bone");
$myDog->makeSound("Bark!");
$myDog->doIHavePlaydohInMyStomach();
$myDog->eat("dog food");
$myDog->poop();
 
echo "<p><b>Cat actions</b><p>";
$myCat = new Cat();
$myCat->eat("fish");
$myCat->eat("cat food");
$myCat->makeSound("Meow");
$myCat->climbTree();
$myCat->poop();

As you can see, both Dog and Cat extend the abstract class Animal. The functions in Animal are common between both dogs and cats, which is why they are in the abstract class rather than the Dog or Cat; it allows us to re-use the code without having to duplicate it.

In the abstract class, there’s a class variable that’s “protected.” This is a visibility keyword like public or private. While public means anyone can access it and private means only the containing class can access it, protected means the containing class and any inheriting class can access it. In other words, our Animal class, our Dog class, and our Cat class can all access the $stomach variable because it is protected, but nothing outside these classes can currently access that variable directly. You can see an example of our Dog class accessing the $stomach variable in it’s doIHavePlaydohInMyStomach() function.

You know you want to see what that code outputs. I won’t make you wait in overbearing anxiety any longer:

Dog actions

I ate dog food
I ate grass
I caught the red aerobie
I ate play-doh
I have play-doh in my stomach

Poo contents:

  • dog food
  • grass
  • play-doh

I ate a bone
Bark!
I don’t have any play-doh in my stomach
I ate dog food

Poo contents:

  • a bone
  • dog food

Cat actions

I ate fish
I ate cat food
Meow
I’m climbing a tree

Poo contents:

  • fish
  • cat food

Before explaining what I call interface-esque abstraction, I need to mention something about abstract classes that’s rather insignificant but insightful none-the-less. Every class we’ve looked at so far can be an abstract class (can be extended by other classes) as it currently is–without any changes. Code-wise, we did not have to declare our Animal class as abstract in order to extend it from other classes. In fact, if we hadn’t declared the class as abstract, we still could have used it as an abstract class by extending it from our Dog class (like we did) or we could’ve instantiated it like a regular class. On the other hand, because we did declare the class as abstract, we now cannot instantiate it directly (we’d get an error saying “Cannot instantiate abstract class.”) As a rule of thumb, if I know a class will be extended at all, I’ll usually declare the class as abstract. I have yet to find a need for a class that needs to be both extended as an abstract class and also needs to be directly instantiated. I’m not saying there’s not a case for it, I just haven’t personally found one and I like the clarity of declaring classes I intend to be abstract as abstract. With that in mind, if you’re going to use what I call interface-esque abstraction (covered in the next section), it is at that point in time that you are actually required to declare your class abstract. Got it? Got it. If I completely lost you on this last paragraph, just brush it under the rug; it’s not a big deal. Declare your abstract classes as abstract like we did in our last example and you’ll be good. Onward.

Interface-esque abstraction

While abstract classes provide the functionality just mentioned, it can also be a type of interface. So, beside providing functions and variables to extending classes, it can also force extending classes to have certain functions in them, just like an interface does. Here’s how:

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abstract class Animal {
 
  protected $stomach;
 
  abstract protected function shedHair();
 
  public function eat($food) {
    $this->stomach[] = $food;
    echo "I ate $food<br />";
  }
 
  public function poop() {
    echo "<p>Poo contents:";
    echo "<ul>";
    foreach($this->stomach as $poo_nugget) {
      echo "<li>$poo_nugget</li>";
    }
    echo "</ul>";
    unset($this->stomach);
  }
 
  public function makeSound($sound) {
    echo "$sound<br />";
  }
 
}

In this example, any class that extends Animal must have a shedHair() function defined.

PHP’s documentation explains it well: “When inheriting from an abstract class, all methods marked abstract in the parent’s class declaration must be defined by the child; additionally, these methods must be defined with the same (or a less restricted) visibility. For example, if the abstract method is defined as protected, the function implementation must be defined as either protected or public, but not private.”

Overriding inherited functions

At times, we’ll want to override a function that is inherited from an abstract class. That’s no problem. Let’s take a gander at another example:

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abstract class Animal {
 
  protected $stomach;
 
  public function eat($food) {
    $this->stomach[] = $food;
    echo "I ate $food<br />";
  }
 
  public function poop() {
    echo "<p>Poo contents:";
    echo "<ul>";
    foreach($this->stomach as $poo_nugget) {
      echo "<li>$poo_nugget</li>";
    }
    echo "</ul>";
    unset($this->stomach);
  }
 
  public function makeSound($sound) {
    echo "$sound<br />";
  }
 
}
 
// Extend the abstract class
class Dog extends Animal {
 
  public function eat() {
    parent::eat("bacon bits");
  }
 
  public function catchFrisbee($frisbee) {
    echo "I caught the $frisbee<br />";
  }
 
  public function doIHavePlaydohInMyStomach() {
    if(in_array("play-doh", $this->stomach)) {
      echo "I have play-doh in my stomach<br />";
    } else {
      echo "I don't have any play-doh in my stomach<br />";
    }
  }
 
}
 
$myDog = new Dog();
$myDog->eat();

In the example, our Animal class is exactly the same as the first Animal class we cooked up a while back. What’s different is that we added the eat() function to our Dog class and by doing so we overrode the eat() function in the parent Animal class. We learn a couple other things from this example as well…

First, notice that the eat() function in our parent class (Animal) accepts one argument ($food). On the other hand, the overriding eat() function in our child class (Dog) accepts no arguments. In other words, the overriding function does not need to accept the same number and/or types of arguments as the function it’s overriding.

Second, notice the line that says parent::eat(”bacon bits”);. The parent:: operator, as you may have assumed, refers to the parent class–in this case, Animal. While I wasn’t required to call the parent’s eat() function at all, I just wanted to show you how to do it in case you came across the need in the future. In the same way, you could’ve called the parent’s poop() or makeSound() functions if you had the hankerin’.

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Comments

08.07.2007 / Michael Jackson said:

Nice site you have here Aaron! There’s just one small point that I think you might be interested in. You mentioned that PHP doesn’t support object overloading, but it actually does. Several special methods can be set up on objects, including __get, __set, and __call. This may not be the same implementation as is found in other languages, but it is overloading. Check it out.

08.08.2007 / Aaron Hardy said:

Hey Michael, thanks for joining the intimate conversation! I guess I should have been more clear on my explanation (which I’ve since changed), but I’ve always thought PHP’s attempt at supporting method overloading is pretty weak sauce–more of a hack then true, native overloading as found in other languages (like you noted.) So when I said there are hacks to support the functionality, I guess I just grouped PHP’s way of overloading in with it.

For those of you who may be interested in the functionality Michael’s talking about, here’s PHP’s documentation on overloading.

In any case, it’d probably be fair to remove overloading from my “not supported” list and actually dedicate a section to explaining how it is (kind of) supported in PHP. Thanks for bringing up the issue! I hope you enjoy the rest of the article!

08.08.2007 / Scott said:

Hi Aaron, you did this tutorial just in time for me! I decided to teach myself PHP and good tutorials on using patterns and OOP in PHP is hard to find. I do want to point out that in Intex DAO’s were not static classes, we used the singleton pattern to instantiate a DAO once and then passed a reference to the DAO around. Though I’ve found tutorials on the web showing ways of implementing the singleton pattern in PHP, I cannot find anyone addressing the issue of how to make sure a object is only created once given that in PHP you cannot use “synchronized” key word to insure that a function isn’t called multiple times at the exact same time.

Also, and more important to me, I would like to understand how to create objects and classes that are instantiated and then used across all sessions. for example, if I create a class that has a static variable called “$counter” that starts and 0 and gets incremented every time a function in the class is called, the first time a page is loaded, the counter will increment to 1, the next time a the page is loaded, the object appears to be destroyed and recreated thus the counter is reset to 0 and will never be incremented past 1. Is it possible to create objects in PHP that can be passed around to all sessions that may be connected to the server?

08.08.2007 / Aaron Hardy said:

Hey Scott!! Thanks for joining…the intimate conversation. I’m glad I could be of service, if only a little. You’ve got some really good questions and I’m glad you posted them here publicly, because I’m not much of an authoritative source when it comes to the PHP core engine. With that in mind, I’ll do my best to provide insight where I can.

First off, I guess I completely forgot that we were using the singleton pattern for our DAOs during INTEX II! In any case, I don’t see much of an advantage to using the singleton pattern over static methods in this case. I’d still choose the static methods over the singleton pattern, but I’d love to hear some rebuttal from someone as to why I shouldn’t.

Okay, onto the stuff you were pondering. I think most of your difficulties in finding what you’re looking for is due to the difference in how PHP runs on the server compared to other frameworks like Java or .NET. With Java, you wrote your code and then you had to manually (by clicking a button, likely) compile it before opening it up in a browser for the first time. Then, you never had to re-compile your code until you had some code change that you wanted to take effect on the website. On the other hand, PHP is different. In the simplest of explanations, a PHP page is re-compiled each time it is called by a user. That’s why you don’t have to hit any compile button in your IDE when you want to check out the new changes you’ve made. There are some exceptions where you can actually compile PHP as a long-term executable or you can cache your pages, but again, my explanation is a simplistic one and I can’t elaborate much on the exceptions.

Also, Java can be very thread-based whereas PHP…not so much. Although there are web server environments that are threaded, PHP’s support is fairly limited. In fact, you’ll find a lot of articles where people say that the PHP development team recommends that you don’t run PHP on Apache 2 in multi-threaded mode, but I have yet to see the original source of that statement.

So, taking the differences into consideration, there is no “synchronized” keyword in PHP because there are no threads to synchronize. The same goes for using objects across all sessions. One of the noted benefits of PHP is that everything in memory is cleaned up after each session. There are no “application variables” (as they’re called in ASP) where you can set up a variable that exists over multiple sessions.

This doesn’t mean there aren’t ways to implement functionality similar to what you’re looking for though. PHP has the session_set_save_handler() method that can help save a user’s session to a database or file. You can read about it here:

session_set_save_handler() documentation

Here’s an implementation without using the session_set_save_handler() function:

Application variables in PHP

And if you’re interested in hacking up some threading in PHP, here’s an example:

Multi-threaded PHP

Needless to say, none of these options are super-duper pretty, but that’s not really PHP’s niche.

Anyone else want to comment? Please, I invite you to join….the intimate conversation.

08.09.2007 / Andrew Hegerhorst said:

Way to go on the tutorial, Aaron. For us php noobs it’s a keeper! I was reading through it and had a question, so I thought I would throw it out. Sadly, this will demonstrate exactly how new to php I am. ;)
Here’s the question:

Do you have any thoughts as to when the require function should be used as opposed to the include function? I have read about it a little, but being new to php I would appreciate any thoughts you may have on the subject.

Again, great job on the tutorial…

08.10.2007 / Fernando Mladineo said:

Hey Aaron,

Just started reading your PHP tutorial and I’m already learning new things. I just wanted to point out that you made reference to sayHello() on page 2 instead of sayWoot(). Keep up the good work!

08.10.2007 / Aaron Hardy said:

Hey Andrew and Fernando! I do appreciate you all joining…the intimate conversation! Let’s see what we can do here…

Andrew, when it comes to the difference between include() and require(), you can’t get much better than what PHP’s documentation has to say about it, so I’ll just copy it in here:

“require() and include() are identical in every way except how they handle failure. They both produce a Warning, but require() results in a Fatal Error. In other words, don’t hesitate to use require() if you want a missing file to halt processing of the page. include() does not behave this way, the script will continue regardless.”

Here’s the reference: Documentation on require()

Another thing to add to that is your server may react to warnings and fatal errors differently than another server, depending on your PHP configuration. If you want to see how it works on your particular server, try this example (make sure test.php does NOT exist):

include(”test.php”);
echo “Am I still processing?”;

Then try this one (again, test.php shouldn’t exist):

include(”test.php”);
echo “Am I still processing?”;
?>

And, although you may have already figured it out, include_once() and require_once() check to see if the file was loaded before. If it was, then it ignores the command and doesn’t load the file again. Personally, out of the four options (include(), include_once(), require(), and require_once()) I always choose require_once(). Hope that helps!

Fernando, thanks for the heads up! I’ve made the corrections. Three of them in fact. After writing the article, I thought I’d be a little more creative than the usual HelloWorld, but apparently I let a few slip through the cracks. Enjoy!

05.24.2008 / Dave said:

Just wanted to tell you that you did a great job in laying out this PHP tutorial.
I’ve picked up quite a handful of good tips by reading it.
just wanted to let you know that somebody out there thought this was quite handy!
later


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