Posts Tagged ‘cacheAsBitmap’

CabMaskableSprite: CacheAsBitmap and Mask Workaround


In DisplayObject Quirks and Tips, I described a quirk where a sprite with both a mask and a filter would cease dispatching mouse events. As a refresher, here’s the example code: Continue reading »

DisplayObject Quirks and Tips


After having worked a great deal on the Rain SVG library, I’ve come to learn and re-learn some of the quirks and workarounds of DisplayObject, the fundamental UI class in ActionScript. For your benefit and mine, here they are. It’s only a short list of the many so if you’d like to add on, feel free to post a comment. Continue reading »

Queue N Cache


As promised, below you can find the source code and slides from my Queue N Cache presentation from the 360|Flex conference. For those who were there, thanks for coming. I really enjoy learning with you all and being able to share when I can.

First, the demo application for queuing and caching. Keep in mind that images loaded into the application will be cached in the browser, so depending on what you’re wanting to test you may need to clear your browser cache between tests. Right-click the application to access the source.

Second, the presentation slides. Here they are as a “slidecast” but they’re a little different than the live ones. I think the live video will be made available shortly so if you’re looking for that check back later. Also, this slidecast was made through SlideShare and their audio-syncing tool is a little limiting so the audio might get unsynced for a moment. In any case, enjoy! Continue reading »